Course Content for Scrum Trainings

Certified Scrum Master (CSM) Training Agenda

Day -1 Day-2
What is Agile and why Agile? Product Backlog
Agile Manifesto (4 Values) Product Backlog Refinement
12 Agile Principles Product Increment
Process controls Agile Estimation
Defined process Release Planning
Empirical process Release Tracking
Introduction to Scrum Definition of Done
Scrum Framework overview Sprint Planning
Sprint Sprint Goal
Scrum Roles Sprint Backlog
Product Owner Daily Scrum
Development Team Sprint Review
Scrum Master Sprint Retrospective
Tracking Scrum Project (Burndown/Burnup) Recap of Day 2 Topics
Recap of Day 1 Topics Wrap up and CSM exam discussion

Course Content for CSPO: 2 days

Certified Scrum Product Owner (CSPO) Training Agenda
Day-1 Day-2
Product owner benchmark test Product Discovery using Value Proposition Canvas)
Product owner big picture User research methods
Project Vs Product Persona
Product Vs Project Mindset Agile Planning Levels
Agile Manifesto overview Product Vision
Product and Product Levels Product Road map using “Go” Road map Model
Product Life cycle Prioritization Techniques
Minimum Viable Product (MVP) Product Backlog & Backlog Refinement
Scrum Overview User Stories
Product Owner role deep dive How to write effective user stories
Rights and Responsibilities User story splitting techniques
Characteristics of Great Product Owners How to write acceptance criteria
Product Owner Role in Scrum Events “INVEST” Principle
Anti-patterns of Product Owner Role Release Planning and Tracking
Scrum team set up Product Increment

Note: The above is the standard learning objectives as per Scrum Alliance CSM & CSPO certifications.

 

Course Content for Agile Foundation: 2 day

Day – 1

 

  • Class Introduction (understand background of participants, expectation)
  • Traditional approach
  • Activity – Identity pros & cos
  • Why Agile?
  • Agile Manifesto and Principles
  • Agile Frameworks
  • Scrum Introduction and Framework – Fundamentals and an Initial Overview of Scrum
    • Short video of scrum
  • Activity – Ball Point Game (to understand scrum process & story point velocity)
  • The Scrum Roles
    • Product owner
    • Scrum Master
    • Scrum team
  • Activity – Impediments removal gamification
  • The Scrum Events
  • The Scrum Artefacts
  • The Sprint Introduction
  • User Stories, Estimations and Acceptance criteria
  • INVEST model discussion
  • Activity- How to write a good user story
  • QUIZ

Day – 2

Recap from Day 1

  • Definition of Done
  • Product Backlog and Product Backlog refinement
  • Activity – Understand business Value using real time scenario
  • Sprint Planning & Sprint Goal
  • Sprint Backlog
  • Daily Scrum
  • Activity – Daily scrum/stand up
  • Sprint Review
  • Sprint Retrospective (Case study to be solved)
  • Tracking and Reporting – Sprint Charts
  • Increment
  • Activity – Scrum Simulation (end to end) with a case study 1 Hour (each team to demo) 
  • Benefits of Scrum
  • Case Studies
  • Assessment Exam

 

Addendums (Stretch Goal)

  • Estimation Methods deep dive – Story Point. Release planning
  • Agile Tools in use
  • Kanban, SAFe and other frameworks in use (Quick Intro)
  • Problem Solving Techniques
  • About CSM certification

 

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